Integrate Plastic Cloud with third party services (such as Unity Cloud Build)
Plastic Cloud is nice but it is today a cloud-hosted service that does not communicate with any other cloud-hosted services. I would like to see that it is possible to hook other services up directly to Plastic Cloud repos.
The most straight-forward way to do this would probably be to provide a GitSync solution -- it would immediately allow Unity Cloud Build, Slack and many other integrations to work without additional work on your part. If there are difficulties when creating a two-way GitSync solution for Plastic Cloud then a read-only Git API would enable most integrations to function.
In the interim, I will set up a Plastic server on a machine in AWS/Google Cloud. This server will be a replication slave. I will integrate any cloud services against GitSync on this server. Hope to be able to eliminate the extra Plastic server in the future.
Andy Moore commented
This feature would be a critical win for us and allow us to switch fully from Git -> Plastic. Right now the effort required to get Unity Cloud Build working is too great for our small team.
Jeff Kesselman commented
Well google payments went down at a critical moment and, almost a year to the day of the last time it happened, plastic cloud canceled me and threw away all my data.
Plastic Cloud has now cost me two years of work. I will not trust them a third time. Too bad. Ncie software. Cloud service too dangerous to use
We are working on two sides here: one is adding native support for Plastic to Unity Cloud Build, something we are trying to move forward with Unity as I speak. Not sure when it will happen, though.
Second: we definitely want to add GitServer support to Plastic Cloud. In fact, it was the primary reason to have GitServer in the first place. But moving it to Cloud means refactoring some code, and we are still on it. We expect to have it in the next few months, we wanted to have it earlier but we got totally swamped.