Ability to use regex for move detection
In UE4, almost all files are binary .uasset, and many times Plastic detects moves like "SomeStaticMesh" -> "SomeMaterial", which is incorrect; they sometimes just have very similar bodies, i.e. a lot of NUL characters.
However, most teams use file name prefix conventions (like SM, M, BP_, etc), it would be great if we could define with some regexp (or any similar matching tool) that only the same prefixes should be checked for moving-detection.
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KristofMorva
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