Go ahead and implement traveling locks
This would save us a TON of pain working in game dev. Not only make the locks across all branches where the locked files exist, but also setup plastic so you can do multiple commits while keeping the lock.
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Wouter commented
It's been implemented in the form of 'traveling locks'. The implementation lacks as you can't make branches that never lock stuff and use the old plain merging but is a huge improvement nonetheless
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Taehyung Kim commented
any news ?
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April Glesener commented
Yeah this is extremely painful when working in Plastic SCM. Everything works great, but when working in UE4 with blueprints, we need this feature.
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Sargey Rose commented
You have no idea how much of a headache this has caused when making the game, we have exclusive checkout on for binary assets the engine produces.
That's fine, until you checkin and it feels hunky doory.
That lock is then removed, and someone else in another branch can just do whatever because that file is not locked anymore.
Critical, I would put this down as. Saves a lot of time.
Alpha workspaces are nice and all, but genuinely small things like this would be a lot better to sort first.
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nadev commented
I'm very much looking forward to this feature! Plastic is awesome, we've been trying it out for a few weeks now. This is the one major drawback we've found so far.
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Anonymous commented
Is there any ETA on this? I read a forum post today that it was initially planned in 2018?
This would be a huge benefit and time saver -
Mikael Kalms commented
I'm very much looking forward to this as well.
We use Plastic to develop Unreal Engine games - and all the art & design assets (and Unreal-specific-metadata files) are binary; we use branches, discipline and coordination to avoid stepping on each others' toes, but travelling locks would make life easier particularly as team & project sizes grow.
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Yes, you are SOOOOOOOOOOO right.
No excuses.
We are swamped with a few other topics, but definitely this one is a must.
Sorry to make you wait.
pablo
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William Fox commented
consider this my vote for my self