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  1. This is a major bug in your product and it literally stopped our team to switch from git to plastic scm. I was trying out your product for the first time and after creating a project I invited my colleague to work together with me and she was not able to join my server. She was also checking out plastic scm and she did not join organization but instead created one. Later she was not able to join my organizaton even after several attempts. She tried to logout but she couldn't because that feature was not present in the GUI.…

    3 votes
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  2. It would be great if we could create or update partial Xlinks in the GUI!

    1 vote
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  3. Title says all. Please. Checking who has locked a file is extremely annoying to do.

    1 vote
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  4. (The following text is specifically about read-only xlinks. I am not sure if it applies to writable xlinks as wel.)

    When I use Plastic, I expect that the contents of an xlinked folder in my workspace is updated at the same time that the xlink itself is updated. Plastic currently requires me to perform a workspace update to download the changes. Me - and everyone else on my team - find this behaviour counterintuitive. I would like to see the following changes in behaviour:

    1. When I create or modify an xlink, I would like that Plastic update the xlinked folder…

    4 votes
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  5. 4 votes
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  6. 1 vote
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  7. 1 vote
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  8. In UE4, almost all files are binary .uasset, and many times Plastic detects moves like "SomeStaticMesh" -> "SomeMaterial", which is incorrect; they sometimes just have very similar bodies, i.e. a lot of NUL characters.

    However, most teams use file name prefix conventions (like SM, M, BP_, etc), it would be great if we could define with some regexp (or any similar matching tool) that only the same prefixes should be checked for moving-detection.

    3 votes
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  9. I'm not a fan of blindly hitting "update workspace", and I can't really see the tiny check-mark icons in the "explore workspace" tab to know which files are being changed or deleted. On Windows, this is super easy to just view the incoming changes. Would love a mac equivalent.

    1 vote
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  10. Hello, when pushing changes to a git repo the author field is the plasticscm username with no email. The git author field is formatted as "User Name user@email.com". It would be nice if on the push/pull dialog screen, there was an entry for the user to enter a proper git author value to the commits that are being pushed. This will allow for software like gitea and github to properly recognize the user who is the author of the commit. Below is an example of a git commit done with PlasticSCM:

    commit 001c43bcfcff911feb2eb87887de484f7d089e8e
    Author: jburkert <>
    Date: Tue Dec…

    1 vote
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  11. As an indie company, we find plastic awesome but expensive to pick for our development. We would consider it if it was possible to get a self hosted option that doesn't charge us with $23/user/month.

    Usually self hosted means cheaper not more expensive...

    4 votes
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  12. Currently, the Rider plugin only supports the modal commit window, which looks like this:
    https://i.imgur.com/xcgFYU4.png

    With the new UI, Rider now has a non-modal commit window:
    https://i.imgur.com/XrUGQOE.png

    This allows to:
    - easily maximize the window
    - see diff on the right side, instead of bottom side, making much better use of screen space.

    In fact, it looks very much like the current "Local Changes" window, but with the opportunity to check the files & commit directly from there.

    Local Changes - https://i.imgur.com/N9A1o6S.png

    3 votes
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  13. many git and snv tools (gitextensions for example) do this and it makes writing useful commit messages much faster

    6 votes
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  14. I would be very helped in my admin routine if you could send out invoices as PDF's when they appear monthly, instead if me having to login and hunt them down, save as pdf and then file.

    9 votes
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  15. I would be very helped in my admin routine if you could send out invoices as PDF's when they appear monthly, instead if me having to login and hunt them down, save as pdf and then file.

    4 votes
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  16. It is not possible to Undo unchanged in Pending changes because of a error "All merge changes must be undone together."

    You allow new changes to be added to the Pending changes. Why you do not allow to undo things? What if this was unintended and I want to exclude something during merging?

    1 vote
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  17. Sometimes, two members of my team change the same Unity Prefab in different commits. This leads to a conflict when merging. It also triggers an error message - the merge tool can't open the file.

    This is different from code-based conflicts (Plastic's Merge Tool opens, and works well).

    If I fix the merge conflict before attempting to Auto Merge (i.e. right click on the prefab asset, and select "use mine" or "use theirs"), everything works as expected.

    It would be nice if Plastic brought up a more helpful error message. Something like "we're working on a merge tool for [insert…

    3 votes
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  18. I need to be able to unlock files from Gluon. It seems absurd to need to use the command line to do this.

    4 votes
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  19. I suggest adding a Lower() (and/or Upper()) function to the where clauses of the cm find function. For example,

    cm find branch where attribute = 'Status' and lower(attrvalue) = 'complete'

    or

    cm find branch where upper(name) like 'TASK%'

    3 votes
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  20. Adjust the text colours for the 'Info about this merge' panel

    See the bottom of this screenshot for the example: https://gyazo.com/a57c98b8ad7b39f4b76e8371a6900c15

    3 votes
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