531 results found
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put branch names in Differences windows
When merging from one branch to another, in the Differences window, the only labels are "source", "destination" and the changeset for each. It would be much more helpful if it listed the branch as well, as it is sometimes easy to forget which was the source and which was the dest. Plus it serves as a google safety catch in case you merged the wrong direction.
3 votes -
Have separate permissions for repository read / view access
This would reduce the amount of manual permissions work massively, as I feel I am battling the hierarchical system all of the time to allow things to be enabled properly.
An example of this is when I'm trying to give access to just one branch.
At the moment, giving the repository read / view access (which is required for setting up the repository) then enables that read / view permission for every branch. I then need to manually go through each branch, disable the read and view access and repeat.
This persists down to the folders also, where we need…
6 votes -
4 votes
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Add timeout or way to stop to Diff
Larger SVG files freezes UI if you happen to click on such a file by mistake.
1 vote -
Add ability to supplement owner ID with additional active directory user attributes
Our user ids in active directory are 6 randomly generated alpha-numeric characters. It would be nice if we could configure Plastic to add, say, the "displayName" attribute in active directory next to the owner id wherever it is displayed. See attachment for example on the Properties tab in Branch Explorer.
1 vote -
allow to copy lines from the gui
Often I will want to share a list of my changed files in the pending changes window, but it looks like Ctrl+C doesn't do anything there. It would be great if when I highlight lines and then try to copy to my clipboard, it would export text of filenames (at least) or all the text in the selected rows as a text blurb I can then share with my coworkers. Thanks!
3 votes -
Please update Plastic SCM plugin for Rider For Unreal Engine 2021
I'm unable to use Plastic SCM plugin in the latest version of Rider. The plugin is really helpful and time saving. I'm looking for new version of it :)
4 votes -
Please Support Redmine Issue Tracker
The below link doesn't seem working.
http://codicesoftware.blogspot.com/2013/10/redmine-integration.html
3 votes -
Fix color schemes in dark-theme
Some texts become unreadable when using the dark-theme some colors in the tool - especially because of the flipped font color from black to white. E.g. the "Select source" button in the mergetool (See attached image)
4 votes -
Allow nicknames for user accounts in the cloud dashboard so I can figure out which teammate is "Code_Captain_69_420@gmail.com"
I wish there was a way to put aliases on the User list. Email addresses are often obtuse, and I can't remember whether "Albert Smith" is "CaptainStatic@gmail.com" or "LordOfNoise69@gmail.com".
Let me attach a note so I can reliably remove people once they leave my team and keep my access permissions secure.
2 votes -
Fix server joining issue
This is a major bug in your product and it literally stopped our team to switch from git to plastic scm. I was trying out your product for the first time and after creating a project I invited my colleague to work together with me and she was not able to join my server. She was also checking out plastic scm and she did not join organization but instead created one. Later she was not able to join my organizaton even after several attempts. She tried to logout but she couldn't because that feature was not present in the GUI.…
3 votes -
Partial Xlinks in GUI
It would be great if we could create or update partial Xlinks in the GUI!
1 vote -
See who has locked a file directly in the Content Browser in Unreal Engine
Title says all. Please. Checking who has locked a file is extremely annoying to do.
1 vote -
Automatically update folder contents when updating an xlink in a workspace
(The following text is specifically about read-only xlinks. I am not sure if it applies to writable xlinks as wel.)
When I use Plastic, I expect that the contents of an xlinked folder in my workspace is updated at the same time that the xlink itself is updated. Plastic currently requires me to perform a workspace update to download the changes. Me - and everyone else on my team - find this behaviour counterintuitive. I would like to see the following changes in behaviour:
When I create or modify an xlink, I would like that Plastic update the xlinked folder…
7 votes -
Replication > Sync With Git Not present on Mac Plastic SCM
Hi,
Replication Sync with git is not present in the Mac Plastic SCM app.
4 votes -
Replication > Sync With Git Not present on Mac Plastic SCM
Hi,
Replication Sync with git is not present in the Mac Plastic SCM app.
1 vote -
Replication > Sync With Git Not present on Mac Plastic SCM
Hi,
Replication Sync with git is not present in the Mac Plastic SCM app.
1 vote -
Ability to use regex for move detection
In UE4, almost all files are binary .uasset, and many times Plastic detects moves like "SomeStaticMesh" -> "SomeMaterial", which is incorrect; they sometimes just have very similar bodies, i.e. a lot of NUL characters.
However, most teams use file name prefix conventions (like SM, M, BP_, etc), it would be great if we could define with some regexp (or any similar matching tool) that only the same prefixes should be checked for moving-detection.
3 votes -
Add the "incoming changes" tab to the Mac version of Gluon
I'm not a fan of blindly hitting "update workspace", and I can't really see the tiny check-mark icons in the "explore workspace" tab to know which files are being changed or deleted. On Windows, this is super easy to just view the incoming changes. Would love a mac equivalent.
1 vote -
Add author to git repo push/pull
Hello, when pushing changes to a git repo the author field is the plasticscm username with no email. The git author field is formatted as "User Name user@email.com". It would be nice if on the push/pull dialog screen, there was an entry for the user to enter a proper git author value to the commits that are being pushed. This will allow for software like gitea and github to properly recognize the user who is the author of the commit. Below is an example of a git commit done with PlasticSCM:
commit 001c43bcfcff911feb2eb87887de484f7d089e8e
Author: jburkert <>
Date: Tue Dec…1 vote
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