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  1. 4 votes
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  2. 1 vote
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  3. 1 vote
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  4. In UE4, almost all files are binary .uasset, and many times Plastic detects moves like "SomeStaticMesh" -> "SomeMaterial", which is incorrect; they sometimes just have very similar bodies, i.e. a lot of NUL characters.

    However, most teams use file name prefix conventions (like SM, M, BP_, etc), it would be great if we could define with some regexp (or any similar matching tool) that only the same prefixes should be checked for moving-detection.

    3 votes
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  5. I'm not a fan of blindly hitting "update workspace", and I can't really see the tiny check-mark icons in the "explore workspace" tab to know which files are being changed or deleted. On Windows, this is super easy to just view the incoming changes. Would love a mac equivalent.

    1 vote
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  6. Hello, when pushing changes to a git repo the author field is the plasticscm username with no email. The git author field is formatted as "User Name user@email.com". It would be nice if on the push/pull dialog screen, there was an entry for the user to enter a proper git author value to the commits that are being pushed. This will allow for software like gitea and github to properly recognize the user who is the author of the commit. Below is an example of a git commit done with PlasticSCM:

    commit 001c43bcfcff911feb2eb87887de484f7d089e8e
    Author: jburkert <>
    Date: Tue Dec…

    1 vote
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  7. As an indie company, we find plastic awesome but expensive to pick for our development. We would consider it if it was possible to get a self hosted option that doesn't charge us with $23/user/month.

    Usually self hosted means cheaper not more expensive...

    7 votes
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  8. Currently, the Rider plugin only supports the modal commit window, which looks like this:
    https://i.imgur.com/xcgFYU4.png

    With the new UI, Rider now has a non-modal commit window:
    https://i.imgur.com/XrUGQOE.png

    This allows to:
    - easily maximize the window
    - see diff on the right side, instead of bottom side, making much better use of screen space.

    In fact, it looks very much like the current "Local Changes" window, but with the opportunity to check the files & commit directly from there.

    Local Changes - https://i.imgur.com/N9A1o6S.png

    3 votes
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  9. many git and snv tools (gitextensions for example) do this and it makes writing useful commit messages much faster

    6 votes
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  10. I would be very helped in my admin routine if you could send out invoices as PDF's when they appear monthly, instead if me having to login and hunt them down, save as pdf and then file.

    9 votes
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  11. I would be very helped in my admin routine if you could send out invoices as PDF's when they appear monthly, instead if me having to login and hunt them down, save as pdf and then file.

    4 votes
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  12. It is not possible to Undo unchanged in Pending changes because of a error "All merge changes must be undone together."

    You allow new changes to be added to the Pending changes. Why you do not allow to undo things? What if this was unintended and I want to exclude something during merging?

    1 vote
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  13. Sometimes, two members of my team change the same Unity Prefab in different commits. This leads to a conflict when merging. It also triggers an error message - the merge tool can't open the file.

    This is different from code-based conflicts (Plastic's Merge Tool opens, and works well).

    If I fix the merge conflict before attempting to Auto Merge (i.e. right click on the prefab asset, and select "use mine" or "use theirs"), everything works as expected.

    It would be nice if Plastic brought up a more helpful error message. Something like "we're working on a merge tool for [insert…

    3 votes
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  14. I need to be able to unlock files from Gluon. It seems absurd to need to use the command line to do this.

    4 votes
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  15. I suggest adding a Lower() (and/or Upper()) function to the where clauses of the cm find function. For example,

    cm find branch where attribute = 'Status' and lower(attrvalue) = 'complete'

    or

    cm find branch where upper(name) like 'TASK%'

    3 votes
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  16. Adjust the text colours for the 'Info about this merge' panel

    See the bottom of this screenshot for the example: https://gyazo.com/a57c98b8ad7b39f4b76e8371a6900c15

    3 votes
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  17. The "cm patch" command is able to yield diffs in the standardized "unified diff" or "unix patch" format as console output. However, there is no simple way to yield the same kind of console output for the Pending Changes.

    Our Linux users are demanding this, and they are surprised that it is not currently possible since they are used to this behavior from "cvs diff", "svn diff", "hg diff" and "git diff".

    We suggest adding this functionality to the "cm patch" command. All that's needed is to output the same kind of "unified diff" as usual, but based on the…

    18 votes
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  18. Hello.

    I probably discovered following error: When searching for given word within changeset diff, the backward jumping does not operate -- pressing "search previous match" button has no effect whereas "search following match" have.

    Regards
    Jiri Kohutka

    1 vote
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  19. Spell checking should suggest corrections via the context menu and not only underline mistakes. Many people may be fine with the visual hint, but there are quite a lot of developers who have trouble with spelling, especially in foreign languages, and would benefit from corrections.

    As an aside, I would also welcome a Grammarly plugin like in Microsoft Word or browsers nowadays.

    5 votes
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  20. I'm new to Plastic, and just had my first merge conflict to address.

    I think on this screen, where you choose between Source/Base/Destination, it would be really helpful to show the username, checkin comment and timestamp associated with Source and Base, as a helpful peace-of-mind, 'I am not about to accidently break the build' feature.

    I ended up tabbing to the Branch Explorer and using the Changeset numbers to look up these details, but it felt pretty fiddly to do.

    1 vote
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