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  1. I would be very helped in my admin routine if you could send out invoices as PDF's when they appear monthly, instead if me having to login and hunt them down, save as pdf and then file.

    9 votes
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  2. I wish there was a way to put aliases on the User list. Email addresses are often obtuse, and I can't remember whether "Albert Smith" is "CaptainStatic@gmail.com" or "LordOfNoise69@gmail.com".

    Let me attach a note so I can reliably remove people once they leave my team and keep my access permissions secure.

    2 votes
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  3. This is a major bug in your product and it literally stopped our team to switch from git to plastic scm. I was trying out your product for the first time and after creating a project I invited my colleague to work together with me and she was not able to join my server. She was also checking out plastic scm and she did not join organization but instead created one. Later she was not able to join my organizaton even after several attempts. She tried to logout but she couldn't because that feature was not present in the GUI.…

    3 votes
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  4. It would be great if we could create or update partial Xlinks in the GUI!

    1 vote
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  5. many git and snv tools (gitextensions for example) do this and it makes writing useful commit messages much faster

    6 votes
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  6. Title says all. Please. Checking who has locked a file is extremely annoying to do.

    1 vote
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  7. When doing a merge that involves a change in a cloaked file (only in the incoming change) the changes are downloaded when resolving conflicts .

    Please add an option to not even show cloaked files coming in from merges or at least to not download them.

    35 votes
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  8. 1 vote
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  9. 1 vote
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  10. In UE4, almost all files are binary .uasset, and many times Plastic detects moves like "SomeStaticMesh" -> "SomeMaterial", which is incorrect; they sometimes just have very similar bodies, i.e. a lot of NUL characters.

    However, most teams use file name prefix conventions (like SM, M, BP_, etc), it would be great if we could define with some regexp (or any similar matching tool) that only the same prefixes should be checked for moving-detection.

    3 votes
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  11. I would be very helped in my admin routine if you could send out invoices as PDF's when they appear monthly, instead if me having to login and hunt them down, save as pdf and then file.

    4 votes
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  12. I'm not a fan of blindly hitting "update workspace", and I can't really see the tiny check-mark icons in the "explore workspace" tab to know which files are being changed or deleted. On Windows, this is super easy to just view the incoming changes. Would love a mac equivalent.

    1 vote
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  13. Currently, the Rider plugin only supports the modal commit window, which looks like this:
    https://i.imgur.com/xcgFYU4.png

    With the new UI, Rider now has a non-modal commit window:
    https://i.imgur.com/XrUGQOE.png

    This allows to:
    - easily maximize the window
    - see diff on the right side, instead of bottom side, making much better use of screen space.

    In fact, it looks very much like the current "Local Changes" window, but with the opportunity to check the files & commit directly from there.

    Local Changes - https://i.imgur.com/N9A1o6S.png

    3 votes
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  14. I need to be able to unlock files from Gluon. It seems absurd to need to use the command line to do this.

    4 votes
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  15. Look that this beautiful theme you have for MacOS - https://www.plasticscm.com/download/releasenotes/7.0.16.2815

    Please get me that for windows.

    The pending changes / branch view is burning a hole into my eyes.

    26 votes
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  16. It would be cool to be able to add comments for binary files when doing a code review - e.g. for UE4 blueprints (.uasset) after looking at the blueprint diff of the files.

    12 votes
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  17. "Shelve pending changes..." is currently not available for cloud server. I'd already be happy if I could shelve them locally, even though I'm working on a cloud server.

    34 votes
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  18. It is not possible to Undo unchanged in Pending changes because of a error "All merge changes must be undone together."

    You allow new changes to be added to the Pending changes. Why you do not allow to undo things? What if this was unintended and I want to exclude something during merging?

    1 vote
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  19. Sometimes, two members of my team change the same Unity Prefab in different commits. This leads to a conflict when merging. It also triggers an error message - the merge tool can't open the file.

    This is different from code-based conflicts (Plastic's Merge Tool opens, and works well).

    If I fix the merge conflict before attempting to Auto Merge (i.e. right click on the prefab asset, and select "use mine" or "use theirs"), everything works as expected.

    It would be nice if Plastic brought up a more helpful error message. Something like "we're working on a merge tool for [insert…

    3 votes
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  20. I suggest adding a Lower() (and/or Upper()) function to the where clauses of the cm find function. For example,

    cm find branch where attribute = 'Status' and lower(attrvalue) = 'complete'

    or

    cm find branch where upper(name) like 'TASK%'

    3 votes
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