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  1. 1 vote
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  2. 1 vote
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  3. In UE4, almost all files are binary .uasset, and many times Plastic detects moves like "SomeStaticMesh" -> "SomeMaterial", which is incorrect; they sometimes just have very similar bodies, i.e. a lot of NUL characters.

    However, most teams use file name prefix conventions (like SM, M, BP_, etc), it would be great if we could define with some regexp (or any similar matching tool) that only the same prefixes should be checked for moving-detection.

    3 votes
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  4. I would be very helped in my admin routine if you could send out invoices as PDF's when they appear monthly, instead if me having to login and hunt them down, save as pdf and then file.

    4 votes
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  5. I'm not a fan of blindly hitting "update workspace", and I can't really see the tiny check-mark icons in the "explore workspace" tab to know which files are being changed or deleted. On Windows, this is super easy to just view the incoming changes. Would love a mac equivalent.

    1 vote
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  6. It would be cool to be able to add comments for binary files when doing a code review - e.g. for UE4 blueprints (.uasset) after looking at the blueprint diff of the files.

    18 votes
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  7. Currently, the Rider plugin only supports the modal commit window, which looks like this:
    https://i.imgur.com/xcgFYU4.png

    With the new UI, Rider now has a non-modal commit window:
    https://i.imgur.com/XrUGQOE.png

    This allows to:
    - easily maximize the window
    - see diff on the right side, instead of bottom side, making much better use of screen space.

    In fact, it looks very much like the current "Local Changes" window, but with the opportunity to check the files & commit directly from there.

    Local Changes - https://i.imgur.com/N9A1o6S.png

    3 votes
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  8. I need to be able to unlock files from Gluon. It seems absurd to need to use the command line to do this.

    4 votes
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  9. Look that this beautiful theme you have for MacOS - https://www.plasticscm.com/download/releasenotes/7.0.16.2815

    Please get me that for windows.

    The pending changes / branch view is burning a hole into my eyes.

    26 votes
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  10. "Shelve pending changes..." is currently not available for cloud server. I'd already be happy if I could shelve them locally, even though I'm working on a cloud server.

    34 votes
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  11. It is not possible to Undo unchanged in Pending changes because of a error "All merge changes must be undone together."

    You allow new changes to be added to the Pending changes. Why you do not allow to undo things? What if this was unintended and I want to exclude something during merging?

    1 vote
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  12. Sometimes, two members of my team change the same Unity Prefab in different commits. This leads to a conflict when merging. It also triggers an error message - the merge tool can't open the file.

    This is different from code-based conflicts (Plastic's Merge Tool opens, and works well).

    If I fix the merge conflict before attempting to Auto Merge (i.e. right click on the prefab asset, and select "use mine" or "use theirs"), everything works as expected.

    It would be nice if Plastic brought up a more helpful error message. Something like "we're working on a merge tool for [insert…

    3 votes
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  13. I suggest adding a Lower() (and/or Upper()) function to the where clauses of the cm find function. For example,

    cm find branch where attribute = 'Status' and lower(attrvalue) = 'complete'

    or

    cm find branch where upper(name) like 'TASK%'

    3 votes
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  14. Adjust the text colours for the 'Info about this merge' panel

    See the bottom of this screenshot for the example: https://gyazo.com/a57c98b8ad7b39f4b76e8371a6900c15

    3 votes
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  15. Spell checking should suggest corrections via the context menu and not only underline mistakes. Many people may be fine with the visual hint, but there are quite a lot of developers who have trouble with spelling, especially in foreign languages, and would benefit from corrections.

    As an aside, I would also welcome a Grammarly plugin like in Microsoft Word or browsers nowadays.

    5 votes
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  16. For security purposes, it would be nice to be able to have extra security when logging in or to verify who has access to the repository. Something similar to what Bitbucket or Github Implement would be nice.

    9 votes
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  17. Plastic integration with Jira Next-Gen projects is broken. There is no way to send data back to Jira projects from Plastic. There should be a Jira plug-in to make the set up for this not only possible but easy.

    6 votes
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  18. I'm new to Plastic, and just had my first merge conflict to address.

    I think on this screen, where you choose between Source/Base/Destination, it would be really helpful to show the username, checkin comment and timestamp associated with Source and Base, as a helpful peace-of-mind, 'I am not about to accidently break the build' feature.

    I ended up tabbing to the Branch Explorer and using the Changeset numbers to look up these details, but it felt pretty fiddly to do.

    4 votes
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  19. When adding a new xlink to a project, you must select a target changeset to track on the linked repository. When you open the dialog box, the default search query is this:

    find changeset where date > '5/27/2020' on repository '<repo_name>@<server_name>:<port>

    (today is 6/26/2020)

    For some reason it always defaults to only show changesets from less than 1 month in the past. Seeing as xlink is primarily used for reusable, modular code, this means there is almost never any changesets shown. So in order to find the latest changeset you have to click "Advanced" and remove the date clause manually.

    2 votes
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  20. In the Changesets view, have a split view, that shows the filenames of the files in that change set.

    The view could be just like you use in the Pending Changes view, where the split is resizable, with the top half showing change sets, and the bottom showing the files in the changeset currently selected. That way you can quickly arrow up/down through the change sets and see the files instantly in that set.

    If you want to get to the diffing tool, you still need to double click the changeset. This is only about showing the files in the…

    12 votes
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